Brad Peacock didn't exactly agree with being removed from Sunday's 11-0 Astros loss only one out into his start.
"(I) definitely was not very happy," Peacock said. "I thought I could get out of that jam right there. I had only given up one run at the time and it just kind of sucks. I don't really know why I came out. I felt fine, just had a little bit of control issues there, but I don't know."
Peacock did endure a rough beginning to Sunday. Brock Holt led off with a home run to give the Sox a 1-0 lead. That was followed by a single, a walk, and Daniel Nava getting hit by a pitch with a strikeout of Mike Napoli in between. By the time Bo Porter came out to make the switch for Anthony Bass, the situation was bases loaded with one out, with the Astros trailing 1-0 and the game still in the first inning. Bass succeeded in getting out of the threat without any additional damage by coaxing an inning-ending, double-play grounder. It should also be noted that this was the last game before the All-Star break, so lengthy use of the bullpen would be followed by a lengthy rest. However, that was not the issue for Peacock.
"I was very shocked," the pitcher said. "But I just lost control. I've gotten out of jams a couple of times this year. I don't know."
"You look at where that inning was going," Porter explained. "It did not look like we were going to be able to get out of it at that point with him. We've got a four-day All-Star break and a rested bullpen. It just felt like, at that point, it was the best decision to go get him and bring an end to it.
"It was command," Porter added. "I mean, you look at the at-bats. It's not like he had command of the strike zone. At that point, again, you sit there and say to yourself, do you wait until it's four or 5-0? Or are you going to try to give us a chance? And I felt like we had a better chance by getting another guy in there at that point."
Peacock did admit his command was off on Sunday afternoon.
"Yeah, you just have those games sometimes," Peacock said. "I can remember a couple of games where it's been like that, so I'll try to fix it next time."